Afterwarp Development

Game development using Delphi and FreePascal compilers.

 

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Asphyre Sphinx v2.0.3 update is available. PDF Print E-mail
Saturday, 24 March 2012 18:40

News An update to Asphyre Sphinx 2 is now available, which contains fixes for Embarcadero Delphi XE 2 with Update 4, for applications running on Mac OS platform.

Click here to visit Asphyre Sphinx 2 page.


 
Asphyre Sphinx v2.0.2 update is out! PDF Print E-mail
Wednesday, 14 March 2012 12:52

News We are happy to announce the release of Asphyre Sphinx v2.0.2! This new version includes bug fixes and minor additions for the previous version of Asphyre Sphinx 2. Specifically, the support for render targets in FireMonkey and Mac OS platforms has been added. In addition, this release will work with a limited set of providers in earlier Delphi versions such as 2006, 2007, 2010 and XE.

Thank you for using our open-source products and hope that you will find them useful.

Click here to visit Asphyre Sphinx 2 page.


As always, if you encounter any issues with this release, let us know on our forums.

 
Asphyre Sphinx 2 has been released! PDF Print E-mail
Saturday, 05 November 2011 19:00

Logo We would like to announce the release of our latest framework Asphyre Sphinx 2. This framework requires Delphi XE 2 and allows the development of applications for 32-bit and 64-bit Windows, Mac OS and iOS platforms. It includes many new providers on Windows platform including DirectX 7, DirectX 9, DirectX 9 Ex (Vista), DirectX 10, DirectX 10.1 and DirectX 11. Also, it features native GUI with WYSIWYG designer. Finally, multiplayer support is added by using UDP protocol. This release also features full documentation for all major components and has several articles that will help to get you started.

New features include multiple monitor support in full-screen mode, shader effects and customizable spacing between letter pairs for pixel-perfect font rendering among many others.

The framework is partially compatible with the previous release of Asphyre Sphinx. If you are developing a project that uses any of the previous versions of Asphyre, you may need to port it to the new release.

There are still many things that are planned to be included with Asphyre Sphinx 2, we are continuously developing the framework. We will be also adding more articles to Asphyre Wiki shortly.

Click here to visit Asphyre Sphinx 2 page.


If you encounter any problems with the framework or have any suggestions, join the discussion on our forums.

 
Asphyre Sphinx v1.1.0 update is out! PDF Print E-mail
Saturday, 01 January 2011 08:45

News We are happy to announce the release of Asphyre Sphinx v1.1.0! This new version includes bug fixes and minor additions for the previous version of Asphyre Sphinx. This release is fully compatible with Embarcadero Delphi XE. As bonus features, two optional providers are included in this release: Software Rasterizer and OpenGL ES.

Thank you for the patience and support during these years and you enjoy this another release of Asphyre!

Click here to visit Asphyre Sphinx page.


As always, if you encounter any issues with this release, let us know on our forums.

 
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