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Asphyre 4.1 PDF Print E-mail
Written by Yuriy Kotsarenko   
Tuesday, 06 November 2007

Introduction

Asphyre 4.1 is the latest open-source framework for developing 2D/3D games and visual applications. It provides the most comprehensive 2D support with hardware acceleration and includes core components for developing modern 3D games using shader technology.

Features

  •  Advanced 2D and 3D graphics
  •  Skinnable GUI with polygon-shaped controls
  •  High-definition timer
  •  Input controls for Keyboard, Mouse and Multiple Joysticks
  •  Integration with Physics Engine, Newton Game Dynamics.
  •  Robust Shader Framework
  •  Bump-mapping with Specular Reflections
  •  Cool-Torrance per-pixel illumination
  •  Image Projection and Shadow Mapping
  •  Flexible Sprite Engine and Particle Editor

Download

Latest Snapshot (30-Mar-2007)

Full Package (7z) (4.64 MiB)
Full Package (RAR) (4.81 MiB)

This package contains latest Asphyre 4.1 source code, examples, HSL shaders and tools.

Previous Snapshot (29-Jan-2007)

Full Package (7z) (2.47 MiB)
Full Package (RAR) (2.58 MiB)

This package contains Asphyre 4.1 source code, examples, and tools.

Sprite Engine

Sources (15.1 KiB)
Examples (4.87 MiB)

These files are needed to develop applications using Asphyre 4.1 Sprite Engine. They were developed by our community members. This might not work with latest snapshot.

XParticles

Source Code (10.9 KiB)
Particle Editor (318 KiB)
Example Files (473.5 KiB)

These files are needed to include beautiful particle effects in your Asphyre 4.1 projects. XParticles has been developed by a respected member of our community member, 2morrowman. The packages were originally posted here.

Other additions

You can browse many other additions made by our community members at this location.



Last Updated ( Tuesday, 06 November 2007 )
 
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Asphyre Casual Framework

A new framework has been released for those developers, who are interested in creating 2D casual games. It has all 2D capabilities of previous Asphyre versions, but is completely based on DirectX 7.0. Read more about it here.

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