Is not this version Lazarus Compatible? I did try to compile BasicLazarus with this version and did get a lot of errors!
No, this version is not compatible with Lazarus yet. I'll have to check how Lazarus handles unicode and it's possible that DirectX 9 will not work with it.
In any case, I'll work on Lazarus port as soon as OpenGL provider is ready.
Is it possible to load a JPG to a AsphyreImage from ASDB? How can i do this?
Not directly. Why do you want to do this?
Also, I've found few bugs as suggested by DraculaLin and Huasoft, mainly related to rendering a lot of characters with FontTool (Windows DIB handles are exhausted) and when using custom pixel formats. The second has already been fixed - the first will require more time. I'll post an update soon.
I like (DX8)DX8Providers,does it possible to add this?
That will be perfect for Asphyre5.
This is possible and in fact I've already tried this.
However, what is the purpose of using DX8 provider? It will not run on machines without DX8 installed, and wherever DX8 can run, DX9 can as well. If not, DX7 provider comes as a replacement.
However, what is the purpose of using DX8 provider? It will not run on machines without DX8 installed, and wherever DX8 can run, DX9 can as well. If not, DX7 provider comes as a replacement.
Let's compatible with some old machine,video card.But still having hardware acceleration function.
When in DX7,the performance is not that good(very low FPS) and need take a very long time to load texture,images.