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  (#21) Old
lifepower lifepower is offline
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10-Jun-2008, 03:13

Quote:
Originally Posted by krapotkin View Post
I didn't found SysFonts in new release.
Removed?
It needs porting, I'll try to include it.

Quote:
Originally Posted by krapotkin View Post
The same question for Canvas.LineWidth
It requires D3DX dll, which is not required unless you use shaders. I'll add compiler directives, in case you still want to use this feature and include D3DX dll.

Quote:
Originally Posted by krapotkin View Post
The 3rd question is
RTarget example. When i change size of renderTarget to

There are no errors - r.target created, but nothing paints - neither text nor image.
What's wrong?
The size is not power of 2? Have you checked both providers (DX7 and DX9)?


M.Sc. Yuriy Kotsarenko
Ixchel Studios

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krapotkin krapotkin is offline
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10-Jun-2008, 17:29

Yes. I tried all I know - powers of 2, dx7, dx9.
Problem was exactly in size of target TPanel. Not power of 2.
I found what to do -
i have to set DepthStencil parameter to true!
Quote:
rtDrawBack:=GameTargets.Add(1, 2048, 2048, apf_A8R8G8B8, true);
And Yes! It would be great to use old D3DX features. Or maybe somebody can describe how to do the same things using shaders.
(this word scaring me - how to cook it? :-)
DirectX is only one - visualizing - part of my big system and I choose Asphyre for its' simplicity and similarity to usual drawing procedures.

Last edited by krapotkin; 11-Jul-2008 at 02:55.
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DExpert DExpert is offline
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08-Aug-2008, 03:33

Hi all, any news?
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lifepower lifepower is offline
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08-Aug-2008, 03:51

Quote:
Originally Posted by DExpert View Post
Hi all, any news?
Regarding what?

The next step is remaking the front page and putting the latest version of Asphyre 5 there officially. This will happen as soon as our newest game is released (very soon now), which uses Asphyre 5 by the way.


M.Sc. Yuriy Kotsarenko
Ixchel Studios

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wagenheimer wagenheimer is online now
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08-Aug-2008, 06:23

Hi Lifepower!

I am very anxious to see your new game! Can´t wait to see it!!

Lifepower, will be possible to release the new Asphyre soon? I just finished the conversion of Abra Academy to Asphyre Casual 5, and i will like to lunch it with support to Direct7 (i´m still having problems with ClipRect) and OpenGL...

I would love also to see the new resouces of the new Asphyre... what else it is already finished for it?

Ps... I´m still having problems also in FullScreen, if i did press Windows Key, so i can´t back anymore to my game, have you some ideia of what may be wrong? It seens that it is not calling AppDeactive when this happens, and because this it is ignoring my hack... (In Windowed Mode), AppDeactive does works fine! have you achieve a better way to solve this problem in your new game?

Thanks!
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airguru airguru is offline
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installation problem? AsphyreBmp.dcu & others missing - 14-Aug-2008, 19:59

Are there any prerequisites to installing Asphyre 5? I use Delphi 2007. I have followed installation instructions, but when I open the Basic example and try to run it, i get an error:
[DCC Error] AsphyreImages.pas(180): F1026 File not found: 'AsphyreBmp.dcu'

and actually, there is no such unit in the package. Removing it from uses will result in other file missing (AsphyreBmpLoad.dcu) and eventually other errors, caused by missing units, like undeclared identifiers etc.

On a broader topic:
I have used Asphyre several years ago, then decided to try C#, liked it, but haven't found any suitable framework for game developement, like asphyre was (xna sucks a lot), so now I am returning back

I don't really know, which Asphyre flavour to use, I beliveve all will satisfy my needs of sprite & particle engine and drawing primitives (for rapid game developement?). I have tried Asphyre Extreme, but was unable to install the package under the Delphi 2007, that seems to only accept .bpl or .dpc files, that I haven't found inside the package.

Maybe you can point me to a more suitable flavour of Asphyre?

Thanks
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lifepower lifepower is offline
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14-Aug-2008, 22:51

Quote:
Originally Posted by airguru View Post
Are there any prerequisites to installing Asphyre 5? I use Delphi 2007. I have followed installation instructions, but when I open the Basic example and try to run it, i get an error:
[DCC Error] AsphyreImages.pas(180): F1026 File not found: 'AsphyreBmp.dcu'
Look for "Common" folder inside Asphyre package, you need to include it in Library Path as well.

Quote:
Originally Posted by airguru View Post
I don't really know, which Asphyre flavour to use, I beliveve all will satisfy my needs of sprite & particle engine and drawing primitives (for rapid game developement?). I have tried Asphyre Extreme, but was unable to install the package under the Delphi 2007, that seems to only accept .bpl or .dpc files, that I haven't found inside the package.
Asphyre 5 has more features than Asphyre eXtreme, so you should try it first. In addition, it doesn't have installable packages - you just need to include two entries in Library Path.

Quote:
Originally Posted by wagenheimer
Lifepower, will be possible to release the new Asphyre soon? I just finished the conversion of Abra Academy to Asphyre Casual 5, and i will like to lunch it with support to Direct7 (i´m still having problems with ClipRect) and OpenGL...
I'll need time to prepare the package well and the site for it. Unfortunately, I haven't enough time as I've been 110% into the development of our latest game, which takes more time to finish than anticipated. Mainly the interface takes considerable amount of time. I anticipate it'll take at least one or two more weeks to finish it.


M.Sc. Yuriy Kotsarenko
Ixchel Studios

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  (#28) Old
arysit arysit is offline
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15-Aug-2008, 14:50

What about 24-bit images without alpha-channel?

In AsphyreImages.pas I've made some changes, because original code doesn't work:

Code:
 if (FPixelFormat = apf_Unknown) then
  begin
   FPixelFormat:= apf_A8R8G8B8;
   if (Image.PixelFormat <> pf32bit) then
    begin
    FPixelFormat:= apf_A8R8G8B8; //here
    Image.PixelFormat:= pf32bit;
    Image.SetAlpha($FF);// and here
    end
But why FPixelFormat:= apf_R8G8B8; doesn't display anything?
Textures in R8G8B8 format should render faster than A8R8G8B8.
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DraculaLin DraculaLin is offline
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16-Aug-2008, 14:32

I found this bug long time ago.This really a problem.Some format doesn't display anything and some format become semi-transparent.
Because i want to use 8-bit PNG image but....
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arysit arysit is offline
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18-Aug-2008, 13:57

Quote:
Originally Posted by DraculaLin View Post
I found this bug long time ago.This really a problem.Some format doesn't display anything and some format become semi-transparent.
Because i want to use 8-bit PNG image but....
so, there is no solution of this bug?
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