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Originally Posted by Pixelsoft
Does new version of Asphyre includes Sprite Engine? Or it still standalone?
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Hmmm, I had a quick look, the SpriteEngine seems to use its own customised versions of...
Asphyre2D.pas
AsphyreCanvas.pas
AsphyreDef.pas
This seems to be creating some version conflicts with AE 3.1.0.
SpriteEngine needs to remove the dependencies with these old units and needs to be made compatable with the new units. If SpriteEngine depends on certain features that are within these units then I am sure the Afterwarp guys would be flexible for better integration within AE.
As it stands just now, its possible that any future upgrades to AE will break SpriteEngine...