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2morrowMan 2morrowMan is offline
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09-Jan-2007, 23:42

Quote:
Originally Posted by bummeltroll View Post
Sorry guys to disturb you with the same question ....
I tried to replace the class operators with normal procedures, but I think something went wrong ... I can run my Application, but the Particle Effects don't look like the have to look.
Normally I would install turbo, but we use Asphyre to teach 2D-Game Programming at School and there we use Delphi 7 PE. Delphi Turbo Explorer is not possible, because we need to use 3 Party Components.

So if there's a little time left, please look at my files to give me a hint, what's wrong ....

Thank you very much,
Regards Bummeltroll
Can you upload your test program?
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  (#42) Old
bummeltroll bummeltroll is offline
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Testprogramm - 10-Jan-2007, 09:38

For testing I use your demo CometFall.
In this demo the comet looks nice, but when it hits the ground normally there has to be three different Explosions.
When I used my modified ParticelEngine when the comet hits the ground I only get three small flash Bulbs and not the normal effect i would suspect when I look at the pss-files in your XParticleEditor .... So no Explosion with different particles going out of the center, just only the flash bulb you see in picture2.

Just have a look at the two uploaded Pictures.
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Souch Souch is offline
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20-Feb-2007, 23:18

Hello !

Some news about delphi 7 compatibility (overloading operators problems)?

Thanks !
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Samu Samu is offline
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Conversion - 10-Apr-2007, 12:33

Hello

The new Particle system uses .xml files whereas the old version uses .pss files.
In the new samples there are some effect which are only in .xml.

Is there any simple method to export those .xml to the old format pss or do we must code the convertor program?
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2morrowMan 2morrowMan is offline
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10-Apr-2007, 21:41

Quote:
Originally Posted by Samu View Post
Hello

The new Particle system uses .xml files whereas the old version uses .pss files.
In the new samples there are some effect which are only in .xml.

Is there any simple method to export those .xml to the old format pss or do we must code the convertor program?
1) You can write your own tool to covert .pss to .xml.
2) Open .pss file with old XParticleEditor. Open new XParticleEditor and type same properties as in old version.
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Dimituri Dimituri is offline
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25-Feb-2008, 09:06

O hi, 2morrowMan. I did a poor XParticles port to Delphi 7, and I'm having the same problems as bummeltroll. I've replaced class operators with usual functions and used them keeping the precedence in expressions. However, the effect is pretty much the same. In the CometFall demo - or any other program, where there are particles created upon death of other particles - they don't apear. As in CometFall, there's just a flash.

I think, as much as you care for readability of your source, wouldn't it be better if it was more portable? I bet most people download XParticles to actually use them, rather than understand how they work.

A hint how to port them correctly to Delphi 7 and lower, or an earlier version, or - better - a separate branch for legacy Delphi IDEs would suffice.

Is is possible for you to resolve this in any way?
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Liens Liens is offline
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13-Dec-2008, 23:54

Does anyone know if a .pss to .xml converter was written? I sure could use it.

I tried to make one but screw it, it's not worth trying to figure out how it all works and piece it together just to make a converter.

Last edited by Liens; 14-Dec-2008 at 03:30.
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mauricio mauricio is offline
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23-Jul-2009, 02:04

For those who want the XParticles to work with Delphi 7 see: http://www.afterwarp.net/forum/thread1996.html
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tomaszk tomaszk is offline
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05-Sep-2009, 16:06

I'm the next one having problems updating particles to work with newer versions of Delphi.

Same problem as http://afterwarp.net/forum/post6202-42.html.

Edit:

Solved. Solution is available at mauricio's topic.

Last edited by tomaszk; 05-Sep-2009 at 16:47.
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