Hi...
I have done a small particle effect in ProParticlesEditor, that i will use to do a explosion!
How do i use it on my game? How to spawn it? I see the examples, but it did no works very well..
Code:
XSys.StartAt(self.x,self.y);
XSys.AddEmitters([point(0,1]);
I use StarAt to set the (X,Y) that will spawn the particles, correct?
And the AddEmitters, what did i set in point(x,y), what it is for?
I´m sending attached my Particle Effect. There are some simple example of when a click the mouse, it spawn a loaded particle effect?
Thanks!