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  (#111) Old
lifepower lifepower is offline
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10-Aug-2007, 16:41

Quote:
Originally Posted by The Wicked Flea View Post
Firlefanz, a sound library isn't going to destroy anything. The problem would be caused by the drivers. Have him/her update the drivers, and perhaps remove the device from the Windows device list to force a reinstall.

98% of the time this is drivers, Windows, or the motherboard.
Actually, I have to disagree. I'm not expert in Squall, but generally sound drivers are not that picky, unless the sound library is doing something really weird. I'd say it's more the problem of the library.


M.Sc. Yuriy Kotsarenko
Ixchel Studios

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The Wicked Flea The Wicked Flea is offline
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10-Aug-2007, 17:02

SupCom uses the same sound library as Civ4 ... but SupCom had issues and Civ did not. The problems stemmed from the drivers and something unknown within the SupCom engine. Long story short, it primarily was the drivers -- new versions installed using DriverCleaner to remove former drivers helped people.


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  (#113) Old
lifepower lifepower is offline
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10-Aug-2007, 18:21

Quote:
Originally Posted by The Wicked Flea View Post
SupCom uses the same sound library as Civ4 ... but SupCom had issues and Civ did not. The problems stemmed from the drivers and something unknown within the SupCom engine. Long story short, it primarily was the drivers -- new versions installed using DriverCleaner to remove former drivers helped people.
Yeah, as I said, it's engine's fault. Same thing happened for ages with video cards - some game developers screw it up by not sticking to the manual and then Nvidia and Ati have to provide fix in their drivers for that particular game.


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  (#114) Old
wagenheimer wagenheimer is offline
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14-Aug-2007, 16:57

Hi Guys!

I really need to Change the Volume of then currently plaing music in Squall!

How do i do this????

To change volume i need to Stop and then Play again. That is the only way of do this?

Thanks
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CH@$ER CH@$ER is offline
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14-Aug-2007, 19:31

You change channel volume, not sample.


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  (#116) Old
lordzero lordzero is offline
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01-Sep-2007, 01:57

Hello Chaser


Do u know if is possible to use 2 soundcards using Squall? I know that bass have support. Squall seens good.. i need check it

Greets


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  (#117) Old
CH@$ER CH@$ER is offline
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01-Sep-2007, 05:20

What do you mean? You can select needed device, but you can't play the same music on two sound cards, since squall packed into dll.


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  (#118) Old
GuTyKa GuTyKa is offline
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Talking credits - 18-Oct-2007, 19:21

Hey CH@$ER,

We are about to use your SqallSound unit in our commercial game, and my question is how would you like to appear in the credits? Chaser is enought or something else as well? By the way who wrote the original DLL? Was it you or another person?

Thank you again for your work, it helped a lot!

Best regards!
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CH@$ER CH@$ER is offline
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19-Oct-2007, 09:27

"Kalnoy CH@$ER Aleksandr" would be enough. The original creator of Squall is Gilyazetdinov Marat.


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  (#120) Old
fitzy fitzy is offline
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10-Jan-2008, 22:02

Quote:
Originally Posted by uchimata View Post
I create my game as a DLL. Moreover, the host application does not copy any files to any System directory. So I would like to distribute my game as a DLL and I have to place the Squall.DLL next to it. When my game starts up, the working directory is set to the host application dir, and not to my game's (dll) dir. So, sqall.dll is not found.

With dynamic binding I could set the directory where the DLL should be loaded from.
I wanted to load the DLL after extracting it from an ASDb (like the BASS.DLL is done in the "Hasteroids" example), so I had a go at converting the squall.pas file using the one you supplied as a template of sorts. After a few snags and many key punches, it's done now if you or anyone else is still interested.

Basically, I added a LoadDll(dllname): THandle; function to squall.pas, so you'll want to call it from SquallSound.pas or your main form (you'll have to include squall.pas in that case) before anything else.

And you'll want to call FreeLibrary(Handle) after you call SQUALL_Free().

That's about it.
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File Type: pas Squall.pas (30.6 KB, 57 views)
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