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sourcecode sourcecode is offline
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Lightbulb Unofficial Asphyre PowerPack 3.1.0 (09-Dec-2006) - 09-Dec-2006, 16:04

This is a collection of many units and components made by members of Asphyre community merged into a one pack; I've put a lot of samples and tools. Everything is extracted from Afterwarp forum. I maded some modifications in components for compatibility. Everything you need to begin a game development with Asphyre is in this package. This package is an easy way to use Asphyre.

Download Unofficial Asphyre PowerPack [ Components ] (3.63 mb)
Download Unofficial Asphyre PowerPack [ Examples ] (16.20 mb)


To install, just declare path to source directory and compile the package; Audiere sound pack and Bass sound pack are in separate packages to avoid unnecessary DLL dependencies. If you are using Delphi 2005 or 2006, the project group is in the Source directory; open it, click compile all and install.

Content of packages:
  • Asphyre 3.1.0
  • Asphyre Sprite Engine (2006Apr)
  • Asphyre Video 0.0.2
  • Asphyre Pupet
  • XParticles 1.7.0 (only compatible with D2006 up)
  • Asphyre DevCaps 0.0.1
  • Units of the DX9
  • Bass Sound System
  • Audiere Sound System
  • Some examples and tests extracted from forum (16 mb only of examples)
  • Components AfterView (TAVGauge, TAVColorbox and TAVBevel)
  • Something that I forgot
Enjoy!

Lifepower's comments: This pack requires at least BDS 2006 or Turbo Delphi to run because of inclusion of XParticles.

Last edited by sourcecode; 27-Dec-2006 at 15:36. Reason: spelling, links fixed, package list
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Cervajz Cervajz is offline
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09-Dec-2006, 18:02

Very good. Finally all in one solution


Smile into life !

Athlon 6400+ Black Edition, 4096 GB RAM, ATI HD 2600 XT 512 MB, Xi-Fi, Vista x64, Delphi 2007
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xunmeng xunmeng is offline
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11-Dec-2006, 13:34

In Delphi 7 , When i install, asphyreDef.pas show wrong
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Expatri Expatri is offline
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12-Dec-2006, 02:34

Same problem in Delphi 2005.

Error here unit AsphyreDef.pas

Point2 = ^TPoint2;
TPoint2 = record
x, y: Single;

class operator Implicit(val: Real): TPoint2;
class operator Add(const a, b: TPoint2): TPoint2;
class operator Subtract(const a, b: TPoint2): TPoint2;
class operator Multiply(const a, b: TPoint2): TPoint2;
class operator Trunc(const Point: TPoint2): TPoint;
class operator Equal(const a, b: TPoint2) : Boolean;
class operator NotEqual(const a, b: TPoint2) : Boolean;
end;

[Erreur] AsphyreDef.pas(68): E2029 'END' attendu(e) mais 'CLASS' trouvé(e)

Translate

[Error] AsphyreDef.pas(68): E2029 'END' Wait but 'CLASS' Find

Last edited by Expatri; 12-Dec-2006 at 02:53.
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sourcecode sourcecode is offline
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12-Dec-2006, 15:30

I found problem, this is " class operator " only supported by delphi 2006, i made this modification for inclusion of xparticles, i will try to find a solution for this. For more information go to xparticles topic: http://www.afterwarp.net/forum/showt...=2530#post2530

Last edited by sourcecode; 12-Dec-2006 at 16:11.
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Expatri Expatri is offline
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12-Dec-2006, 22:10

Yes exact

I hope you will change or update your code for others versions

Courage !
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13-Dec-2006, 00:06

At moment the only solution i found is remove xparticles, use asphyreDef.pas from "asphyre sprite engine" source code, i try to made changes for retrocompabilities, but is can regard a few time.
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Dead Link to samples - 25-Dec-2006, 12:21

Great component pack, but the link to the examples package is dead .
Can you please check that, or just upload to any other place.
Examples IMHO are as important as PowerPack itself, thanks.
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26-Dec-2006, 03:28

Quote:
Originally Posted by ka11man View Post
Great component pack, but the link to the examples package is dead .
Can you please check that, or just upload to any other place.
Examples IMHO are as important as PowerPack itself, thanks.
I've mirrored the files here and edited the first post accordingly (fixing some spelling too ); also made this post sticky.

P.S. Since I'm uploading these files, please wait if one of the links doesn't work for you.


M.Sc. Yuriy Kotsarenko
Ixchel Studios

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sourcecode sourcecode is offline
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26-Dec-2006, 14:49

Quote:
Originally Posted by lifepower View Post
I've mirrored the files here and edited the first post accordingly (fixing some spelling too ); also made this post sticky.
Tanks lifepower for host files, while version 4 is not launched, we go trying to make optimum with version 3. lifepower, thanks a lot to make asphyre for us. Tanks for others members to make units, function, samples, components and tools, this work, even so seems simple, is very important for the community asphyre, and all delphi game developers.
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